Being Nintendoed

Freya, after twenty-two hours of gameplay your interest in Paper Mario has yet to wane. As a family we are currently well over half way through the adventure. You suggest logical and smart solutions to any problems we encounter; your gaming experience bleeds over into real life, as you readily identify objects around us that resemble the Mario world. And you are able to paraphrase happenings and recall some names of the multitude of different strange characters we meet.

You have also commenced Mario Kart on the Wii. Within a week your ability to steer using the not-so-friendly steering wheel has improved greatly. So much so that the other day you won your first cup. Even though it is far from uncommon for children to show this type of ability, Mum and I are impressed. Oh, and proud.

We have been playing so often that Zelda, now just starting to show her first language development spurt, often says Mario, though she pronounces it” Mao”. Personally I see more resemblence to Stalin, but she is only eighteen months old.

Family Of The Week (According To Some)

Jo was “interviewed” by our neighbour, Lotten, for a children’s second-hand sell and buy site the other day. Thanks to the wonderful Windows 7 snipping tool, said interview follows, ripped directly from the Loppi.se website:

Posted in Jo

Family Fun

Freya was in the mood to play video games this weekend. It started off with a bit of bowling, tennis and Mario Kart on the Wii. She soon got tired of playing them, and asked if I had anything else. I didn’t think I did have much that was suitable for a five year old, but I found the classic hack and slash (and one of my favourite childhood games). Gauntlet. lurking in a pile of Playstation 2 games. She loved it, and we played for an hour or so, working our way through the never-ending hordes of ghosts, grunts, demons and the like.

After a few sessions of Gauntlet, Freya decided she wanted to try out something else. Jo and I had been talking about introducing her to the world of Mario, so we bought out Paper Mario on the Wii. Not only is Paper Mario typical of the Mario series, with secret areas abound and devilishly wonderful level design, but Mario can flip from a 2D to 3D. Sadly my writing skills are not finely honed enough to comprehensively explain what this does to the game, but it brings a fantastic dimension to the game play, and is a far cry from Gauntlet or Dora that Freya has been playing of late.

Jo, Freya and I played Paper Mario all Sunday afternoon, taking it in turns and helping each other get through the levels. Freya sometimes lacked the self confidence to attempt a few parts of the levels, but generally she picked up the idea and method of control very well. She even managed to keep up her interest through the (way too long) conversations that drove the game forward. And she gave the big boss on the first level the coup de grâce.

Going back to Gauntlet, I used to write a gaming blog. I found this entry about the very version that Freya and I have enjoyed playing:

Sunday, January 16. 2005

Re-living Gauntlet

Gauntlet has been in my top-ten arcade games for as long as I remember. It was with a great deal of pleasure and
anticipation, then, that I went out and bought Midway Arcade Treasures on the PS2. Having played it for 2 evenings
solid, two-player mode, I now realise that Gauntlet is less a game, and more a form of entertainment.

There is, like many other games of its time, no real objective, and no end. The difference with this and its peers is that
there is unlimited life, as long as you had the money to buy extra health. Nearly all the other classics had a “10p for
three lives” premise, which meant that you had to be good to progress and get the high-score. It was not important to be
good at Gauntlet : being rich was good enough.

The console incarnation allows you to add extra health by a simple click of a button, which, for most people, is far too
tempting to ignore.

And so, because of the relative simplicity of the game, after the initial retro-rush, I was left suitably unimpressed. There
was not enough development in the game to warrant my interest. 100 levels was more than enough (and I only played
this much because I was unaware there was no end).

I still have a fondness for Gauntlet, and will still feature high on my list as an arcade-game. I don’t think I’ll be playing the
console version again (until I get Gauntlet 2 on Midway Arcade Treasures vol.2).

Dora Beaten By Freya – Ironically Without Violence

Freya has finished her first ever video game on her own. Dora The Explorer – Journey To The Purple Planet. It was hardly the most cerebral of games, being linear and very forgiving, and it’s not her first time playing, either. Oh, no. Since she was about three years old she has been drawn to the Nintendo DS, and has many games which she likes to try out now and again. We’ve played together for many, many hours, and have completed the odd game or two, but this is the first time she did it with almost no help. Once she’d learnt how to save the game the only times I assisted her was when she could not hear what instructions Dora was giving.

I’m currently waiting (and so is Freya, with baited breath) for Singstar Abba to arrive, which will be our next family adventure in video games, although, in fairness, Singstar is more karaoke than gaming experience. Our newly purchased wireless microphones are lying pathetically in the Guitar Hero dual guitar holder that I received for my birthday.

I hope it arrives in time for Saturday’s Eurovision Song Contest qualifier. The two go hand in hand.

Clowning Around

Freya started circus school today. She’ll attend one fifty-five minute lesson a week for the next fifteen weeks. Today’s class got Freya doing forward rolls, balancing a bean bag on her head and spinning plates, among other things. It should be a great way for Freya to expend her insatiable need to be active, as well as improving her dexterity, balance and other motor skills. Oh, and I suppose it’ll be fun, too.

Some years ago Jo and I discussed an eventual move to our house in the north. It’s located in a small village in the middle of nowhere and embodies all that Stockholm isn’t: a tranquil, low stress hideaway where you make your own entertainment. The idea of permanently relocating ourselves to the countryside has been put on the shelf – at least for the time being – because Stockholm, ironically, embodies all that our house isn’t. As a family we want and need things that Stockholm offers: friends, vegan restaurants and food shops, parks, swimming pools…circus school. The list goes on.

I want our daughters to live a city life, despite the problems of pollution, congestion, crime etc. I was born an raised in a moderately sized town, and I appreciate the (limited) options I had. Freya and Zelda live in a capital city ten times the size of my hometown. I cannot even imagine what their childhood memories will be like.